How the camera moves through those four seconds inside
The pavilion orbit covers about a quarter turn. Its start, ending, and foreground make that short move visible.
CraftWorld · Updated
The pavilion orbit does not complete a circle. From five to nine seconds, the camera moves around the violinist inside, covering about 90°. With the starting and ending positions in place, four seconds is enough to see the change in viewpoint.
The camera is low: about 0.82 m high, with a radius of about 3.8 m and a 36° vertical field of view. It keeps looking near the person as the railing crosses the foreground and columns enter the picture. Raising it would change that foreground and give the shot a different feeling.
Place the cameras before writing “orbit”
To plan a similar move, place the person and find a starting and ending camera position. Which side do you begin on, and what should be visible when you finish? Put those positions in the scene, then play the movement between them.
The columns and railing can hide the face halfway through. Clay makes that easier to check. The railing helps make the low angle clear, but a face hidden throughout the move needs a revision. The actual submission shown here used a lit preview.
Five seconds of movement from outside precede the arc, so inspect that hard cut too. Pause on either side, check that the camera has changed from outside to inside, then play through it.
Is that camera position still in the generated video?
Seedance is inside at 5.1 seconds, with the right-hand column in front. By seven seconds the person is near profile; by 8.8 seconds the pine has shifted right. H3 stays outside at seven seconds. It approaches the person near the end without reaching the same low angle.
Settings and original files are in the pavilion record. Seedance received a separate preview export, and its resolution and system instructions differed from H3’s.
If your generated clip fails to make the turn, return to the same moment in the preview. Sometimes the original path is obstructed; sometimes the reference is clear and the model still misses it. Raising the camera a little would not explain H3 skipping this cut.
Keep the original files and change one thing on the next attempt. Replacing the reference, prompt, and model together makes it difficult to tell where the difference came from.