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Turn off the materials while you adjust the camera

Clay is plain on purpose. The columns, the subject, and the camera path become easier to inspect.

CraftWorld · Updated

Clay makes a scene look rough. Wood, stone, and metal all become a similar pale color. That is useful while adjusting a shot: your attention goes to where the person stands, what the column hides, and whether the camera passes through the table.

Good materials and light can make a single frame look finished. Play the shot and you may find that the person’s face disappears for half a second, or the camera reaches them just as the clip ends. Clay helps you notice those moments earlier.

Play it through, then return to the awkward frame

Check the middle even when the opening and ending work. A column briefly passing in front of a person can look good; covering their face throughout the move needs a revision. During a push-in, nearby objects grow and can suddenly fill the picture.

You do not need to change everything. Shift the column, or raise the camera, and play the same section again. You can see whether the change helped. Return to materials and lighting when the space and timing feel right.

A preview is useful for discussing the shot too. “Go around the side” is easy to say, but the starting side and ending position are clearer in a video.

After you export it

CraftWorld plays and exports previews in the browser without spending credits. The file can stay on your machine; playback and export do not upload it.

Submitting to AI Render uploads the preview as a reference, with text describing the final materials and light. Compare the reference and the result at the same moment. Are the camera and person still where you placed them? Revise an obstruction already in the scene. If the reference is clear but the generated viewpoint changes, look at how the model handled the input.

Start your next shot.

Start with an example. Adjust the scene and camera, then play and export your preview for free. AI direction and rendering require sign-in and available credits.